The Doctor (
thedreamer) wrote2024-02-29 06:02 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
application
PLAYER INFO
Player Name: Kris
• Player Contact:
geekorthodox or PM
• Player Age: 30+
• Permissions: Link it Here.
CHARACTER INFO
• Character Name: The Doctor
• Character Age: 1,000-ish~
• Character Canon: Doctor Who
• Canon Point: Just after the Season 7 Christmas Special, "The Snowmen"
• Character History: Character History
• Character Personality:
— Compassionate: For his faults (something he is very self-aware about), the most dominant and prominent trait in the Eleventh Doctor is kindness, and the facets within. He can be short-tempered at times, but he is exceedingly soft, gentle, even tender. He is very tactile, someone who will easily reach for the hand of a friend, who thrives on hugs, sometimes invading personal space. He’s the Doctor who openly states that he has “never met anyone who isn’t important” and who will sit with a dying woman and comfort her with the kindest of lies, telling her that he remembers her, that he would never forget her, even though that wasn’t true; it brought her comfort and hope and that’s what matters most to him. He can be blunt in tricky situations, pragmatic, stating the facts even if that means things might be dire, but he is also quick to try and soothe, to be the first one to rush forward into danger.
— Protective: The Doctor is very protective, most especially of the people he loves/his friends, but even of perfect strangers, even non-sentient beings. The thought of anyone or anything dying because of him or for him absolutely haunts him. As such, it’s the threat of impending doom and death that often brings out the sharp, callous, and sometimes harsh tongue in him. If he has to think and act quickly, he can be dismissive and harsh, but it's at the moment of intense fear and panic of loss. He doesn't like being worried over in the reverse, he truly doesn’t believe he’s worth all that fuss; it’s him who’s supposed to do that with the people around him. He is quick to reassure and when asked by a young child, "Will you really get my dad back?" He responds with, "No question."
— Optimism/Hope: Despite this being the Doctor’s very last regeneration (as far as he knows up to this point in his canon), he is known for being outwardly childish and with a youthful exuberance befitting someone far younger. It’s the knowledge that this is his very last life that makes him so excited about literally everything. He’s amused by and enjoys even the simplest things and he always finds ways to entertain himself. The Doctor gets bored quite easily, hates being idle and comfortable, and so even in “quiet” moments, he’s always finding ways to occupy his time. When he’s not traveling through time and space - which is rare indeed - he will tinker around, invent new gadgets, and even do the mundane sorts of things like yardwork, chores, and errands if he happens to be on Earth with a companion for any length of time. His complete and utter joy at all things is infectious and it’s what draws people to him so easily; he can charm anyone with his easy grin, jokes, meandering nonsense as he rattles off factoids. Despite his many other traits and the streak of darkness inherent in the Doctor no matter the incarnation, when everything is going right, when he’s happy, when no one is being hurt or threatened and life is just good, he is the very best of the best to be around. He wants everyone around him to know how wonderful the universe is, how wonderful they are, how very much there always is to see and do. He has seen the very best and the very worst and in spite of the darkest, most terrible pockets of the universe out there, the Doctor would show everyone in the universe all the good things all the time if he could.
This can be summed up succinctly when he tells Vincent Van Gogh, "My experience is that there is, surprisingly, always hope."
— Arrogance: The Doctor is the smartest one in the room at all times. He can admit to mistakes, yes, he can chastise himself for missing the obvious sometimes, but he doesn't like to be wrong, he loathes not knowing things (at least when it comes to the dangerous things). Quite rightfully, in one episode while trapped in a terrifying hotel, one character remarks that he has quite the "god complex" and he doesn't deny it. He thinks he knows everything until he doesn't, he thinks he's the only one who can fix things until he can't. Though he does save the day (in a manner of speaking), he often wouldn't get there if it weren't for his friends and others around him. He also would probably save the day faster if he didn't lean into that god complex quite so often. He also believes he knows best about people or situations and an example of this is when he hides from Rory that his own wife, Amy, is actually not Amy but rather a realistic flesh avatar. He thinks it's better not to tell Rory until he knows for sure, but it's not really his place to keep something that monumental from him. But the Doctor knows best!
— Selfish/Manipulative: He is very flawed, inherently selfish, and he would be the first to admit to that, even while extolling his virtues, like his supreme intelligence, cleverness, charm. He is not a good man, nor a bad man. He’s a mad man in a box, a traveler, an explorer, someone who seeks out danger to eliminate the threat, someone who helps others in need. He will always do what he feels is the right thing, the thing that will protect the greater good and what will be best for everyone in the end. This sounds reasonable in theory, but this can lead to very dark and even cruel moments from the Doctor. A good example of this is when the Doctor had to save a ship filled with 4,003 people that was going to burn up in the atmosphere of a planet. In order to save the ship, he ultimately had to convince a very cruel man in control of the atmosphere that every one on that ship was worth saving. When the man refused, the Doctor took it upon himself to travel back in time in this man’s life, to manipulate events and to change everything he knew, to make him kinder, to ultimately take him back to the present when he would make the right choice to save others. On the outside, it would be easy to judge this as the end justifying the means, but it’s an example of how manipulative the Doctor can be in his pursuit of saving others. He kind of lives through the real-life trolley problem much of the time.
— Unpredictable: For most of the time, this version of the Doctor just is who he is on the surface. A bright, happy, cheerful madman who thinks everyone is important, etc. etc. He hides a lot of himself, perhaps more than other incarnations of the Doctor. He loathes himself more than anyone else ever could, but it would be hard to see that on the surface. That darkness that rolls around in him is something he usually has a tight grip on, but because he's so hopeful and cheerful much of the time, when he gets angry, has an outburst of rage for a moment, it's even more frightening just because he hardly ever lets that side show. He can be unpredictable and harsh in moments of intense stress, he can snap and be blunt in ways most wouldn't expect. This comes up with his best friend Amy when he snaps, "Shut up, you're dying" while trying to figure out how to save her and others from The Weeping Angels.
• Character Skills: Does your character have any particular skills that might help them in game? Maybe they have knowledge of firearms, carpentry, fishing, maybe foraging or how to make clothes. List them here in bullet-point form:
• He can fight, he just loathes it, but he has knowledge of things like Venusian Aikido for defense
• Knowledge of weapons, actually quite skilled with a sword (again, he's a weirdo who would rather use a spoon than a sword)
• Many, many, many languages
• He's a tinkerer and a builder so he could be handy with creating things!
•
• Character Inventory: Characters may bring THREE items with them. These can be items a character owns, but might not happen to have on their person when they are brought to this world. They may bring tools they may already own to help them survive, or cherished personal items. The clothes they're wearing do not count as a slot, but if they have really good winter coat at home, that would count as a slot.
— ITEM ONE: His bowtie pretty please!
— ITEM TWO: Sonic screwdriver (appropriately de-powered however you see fit!)
— ITEM THREE: Baseball signed by Babe Ruth~
• Important Notes: Nothing I can think of!
• Writing Samples:
— SAMPLE ONE: Here
— SAMPLE TWO: Here
Player Name: Kris
• Player Contact:
• Player Age: 30+
• Permissions: Link it Here.
CHARACTER INFO
• Character Name: The Doctor
• Character Age: 1,000-ish~
• Character Canon: Doctor Who
• Canon Point: Just after the Season 7 Christmas Special, "The Snowmen"
• Character History: Character History
• Character Personality:
— Compassionate: For his faults (something he is very self-aware about), the most dominant and prominent trait in the Eleventh Doctor is kindness, and the facets within. He can be short-tempered at times, but he is exceedingly soft, gentle, even tender. He is very tactile, someone who will easily reach for the hand of a friend, who thrives on hugs, sometimes invading personal space. He’s the Doctor who openly states that he has “never met anyone who isn’t important” and who will sit with a dying woman and comfort her with the kindest of lies, telling her that he remembers her, that he would never forget her, even though that wasn’t true; it brought her comfort and hope and that’s what matters most to him. He can be blunt in tricky situations, pragmatic, stating the facts even if that means things might be dire, but he is also quick to try and soothe, to be the first one to rush forward into danger.
— Protective: The Doctor is very protective, most especially of the people he loves/his friends, but even of perfect strangers, even non-sentient beings. The thought of anyone or anything dying because of him or for him absolutely haunts him. As such, it’s the threat of impending doom and death that often brings out the sharp, callous, and sometimes harsh tongue in him. If he has to think and act quickly, he can be dismissive and harsh, but it's at the moment of intense fear and panic of loss. He doesn't like being worried over in the reverse, he truly doesn’t believe he’s worth all that fuss; it’s him who’s supposed to do that with the people around him. He is quick to reassure and when asked by a young child, "Will you really get my dad back?" He responds with, "No question."
— Optimism/Hope: Despite this being the Doctor’s very last regeneration (as far as he knows up to this point in his canon), he is known for being outwardly childish and with a youthful exuberance befitting someone far younger. It’s the knowledge that this is his very last life that makes him so excited about literally everything. He’s amused by and enjoys even the simplest things and he always finds ways to entertain himself. The Doctor gets bored quite easily, hates being idle and comfortable, and so even in “quiet” moments, he’s always finding ways to occupy his time. When he’s not traveling through time and space - which is rare indeed - he will tinker around, invent new gadgets, and even do the mundane sorts of things like yardwork, chores, and errands if he happens to be on Earth with a companion for any length of time. His complete and utter joy at all things is infectious and it’s what draws people to him so easily; he can charm anyone with his easy grin, jokes, meandering nonsense as he rattles off factoids. Despite his many other traits and the streak of darkness inherent in the Doctor no matter the incarnation, when everything is going right, when he’s happy, when no one is being hurt or threatened and life is just good, he is the very best of the best to be around. He wants everyone around him to know how wonderful the universe is, how wonderful they are, how very much there always is to see and do. He has seen the very best and the very worst and in spite of the darkest, most terrible pockets of the universe out there, the Doctor would show everyone in the universe all the good things all the time if he could.
This can be summed up succinctly when he tells Vincent Van Gogh, "My experience is that there is, surprisingly, always hope."
— Arrogance: The Doctor is the smartest one in the room at all times. He can admit to mistakes, yes, he can chastise himself for missing the obvious sometimes, but he doesn't like to be wrong, he loathes not knowing things (at least when it comes to the dangerous things). Quite rightfully, in one episode while trapped in a terrifying hotel, one character remarks that he has quite the "god complex" and he doesn't deny it. He thinks he knows everything until he doesn't, he thinks he's the only one who can fix things until he can't. Though he does save the day (in a manner of speaking), he often wouldn't get there if it weren't for his friends and others around him. He also would probably save the day faster if he didn't lean into that god complex quite so often. He also believes he knows best about people or situations and an example of this is when he hides from Rory that his own wife, Amy, is actually not Amy but rather a realistic flesh avatar. He thinks it's better not to tell Rory until he knows for sure, but it's not really his place to keep something that monumental from him. But the Doctor knows best!
— Selfish/Manipulative: He is very flawed, inherently selfish, and he would be the first to admit to that, even while extolling his virtues, like his supreme intelligence, cleverness, charm. He is not a good man, nor a bad man. He’s a mad man in a box, a traveler, an explorer, someone who seeks out danger to eliminate the threat, someone who helps others in need. He will always do what he feels is the right thing, the thing that will protect the greater good and what will be best for everyone in the end. This sounds reasonable in theory, but this can lead to very dark and even cruel moments from the Doctor. A good example of this is when the Doctor had to save a ship filled with 4,003 people that was going to burn up in the atmosphere of a planet. In order to save the ship, he ultimately had to convince a very cruel man in control of the atmosphere that every one on that ship was worth saving. When the man refused, the Doctor took it upon himself to travel back in time in this man’s life, to manipulate events and to change everything he knew, to make him kinder, to ultimately take him back to the present when he would make the right choice to save others. On the outside, it would be easy to judge this as the end justifying the means, but it’s an example of how manipulative the Doctor can be in his pursuit of saving others. He kind of lives through the real-life trolley problem much of the time.
— Unpredictable: For most of the time, this version of the Doctor just is who he is on the surface. A bright, happy, cheerful madman who thinks everyone is important, etc. etc. He hides a lot of himself, perhaps more than other incarnations of the Doctor. He loathes himself more than anyone else ever could, but it would be hard to see that on the surface. That darkness that rolls around in him is something he usually has a tight grip on, but because he's so hopeful and cheerful much of the time, when he gets angry, has an outburst of rage for a moment, it's even more frightening just because he hardly ever lets that side show. He can be unpredictable and harsh in moments of intense stress, he can snap and be blunt in ways most wouldn't expect. This comes up with his best friend Amy when he snaps, "Shut up, you're dying" while trying to figure out how to save her and others from The Weeping Angels.
• Character Skills: Does your character have any particular skills that might help them in game? Maybe they have knowledge of firearms, carpentry, fishing, maybe foraging or how to make clothes. List them here in bullet-point form:
• He can fight, he just loathes it, but he has knowledge of things like Venusian Aikido for defense
• Knowledge of weapons, actually quite skilled with a sword (again, he's a weirdo who would rather use a spoon than a sword)
• Many, many, many languages
• He's a tinkerer and a builder so he could be handy with creating things!
•
• Character Inventory: Characters may bring THREE items with them. These can be items a character owns, but might not happen to have on their person when they are brought to this world. They may bring tools they may already own to help them survive, or cherished personal items. The clothes they're wearing do not count as a slot, but if they have really good winter coat at home, that would count as a slot.
— ITEM ONE: His bowtie pretty please!
— ITEM TWO: Sonic screwdriver (appropriately de-powered however you see fit!)
— ITEM THREE: Baseball signed by Babe Ruth~
• Important Notes: Nothing I can think of!
• Writing Samples:
— SAMPLE ONE: Here
— SAMPLE TWO: Here